
2009 would see the introduction of the A5 model, which loads from 10-round detachable box mags. The rifle that the M40 series is based on, the Remington 700, as well as the A1's predecessor (The original M40) and immediate successor (A3) all load from an internal box magazine.
The M40A1 sniper rifle is depicted as loading from a 5-round detachable box magazine. Playing a soldier named Shephard while fighting aliens? Now we know what happened to Shepard's ancestor! No, not that one. It's probably a Development Gag as well, as Pitchford briefly worked on Forever. Years later, it would be Gearbox themselves who would finish Forever's development. An NPC is given the script name "duketakemforever", a typical joke at Duke Nukem Forever's expense.
Now, after Randy Pitchford "took over" two beloved franchises, earning himself widespread scorn and ire for extremely lacklustre games, seeing him as a parasitic invader taunting the player to kill him is just priceless. When fighting the monster, it plays a backwards-masked audio clip that, when reversed, states, "To win the game you must kill me, Randall Pitchford!" Upon release, it was a mildly amusing reference to Doom II.
The final boss, the Gene Worm, is trying to take over Earth and transform it to suit Race X, ruining it for humanity.
Him earning the attention of the Gman and the ambiguous circumstances of his fate has left fans begging for Shephard to make a return in a spin-off game.
Shephard, for being a military Anti-Villain analogue to Gordon Freeman. The Barnacle Grapple, due to the fact it turns one of the series staples into a surprisingly useful tool, and for making an otherwise creepy enemy kind of adorable. The final boss isn't that much better, as it's basically doing the same thing upwards of ten times with very little to create variation even the earlier Pit Worm boss had a more interesting and dynamic fight. Going from traversing an alien world to just making your way through a tough warehouse gauntlet between games will definitely feel like a downgrade. Half-Life sends you off to an alien world for the last four levels, but how does Opposing Force handle its final trek? A bland storage warehouse. Disappointing Last Level: The final section of "Worlds Collide" is this for some people, especially from an artistic standpoint.